How to better texture terrains with unity?

I created a beautiful world in world machine 8km by 8km and made 4x4 tiles then imported them to unity.

Long story short, the textures were all over the place and did not look how it did in world machine.

I used a multi terrain tool to try and make the world look more beautiful but no matter what do I it looks off

This is how my current world looks like (after some editing with unity heh)


Sand:

Grass:

Mountain Ground:

Mountain Snow:

Can someone point me to how I may be able to improve the quality of my world please?

Thank you

Sorry if my question was to vague, what I am trying to ask is, are there better ways to transition between textures? Trying to remove the “fakeness” if this makes any sense :slight_smile:

Try Gaia! :slight_smile:

Shameless Plug for MegaSplat

I use height map based blends, which look much better than traditional lerping between textures, and allow for up to 256 unique textures to be used on the terrain at once (vs. Unity’s 4 or 8) with better performance than the Unity shaders. The version on the asset store currently only works with Meshes, but I should have a version that works with Unity terrains submitted by tonight.

You can also cross fade to your texture output from world machine for a better distance look, easily map the world machine output to brushes for rapid terrain painting, and no longer worry about tiling by defining your brushes as mixes of textures that get varied by noise/angle/height parameters.