its possible to assign uv-coords to a 3rd uv-channel (not in the docs) like so:
var uv1: Vector2[] = new Vector2[4];
uv1[0] = new Vector2(0, 0);
uv1[1] = new Vector2(1, 0);
...
mesh.uv1 = uv1;
but how can i Bind that in my shader? currently i bind like this:
BindChannels {
Bind "Vertex", vertex
Bind "texcoord", texcoord0
Bind "texcoord1", texcoord1
-- how to bind these 3rd coords here? --
}
or do you know any other trick to get more than 2 uv channels to work?