How to bind to DisplayTyp with UiToolkit

Hi, I’m trying to use the binding system in uitoolkit to hide an element. For that I created a Property that returns a StyleEnum<DisplayStyle>. In UiBuilder I can select this type from my data source and it seems to be happy. When I start the game it doesn’t react to it at all. Is this supposed to work?
I had no issues using other properties from the same datasource in bindings, so the source is available.

Hi!

Can you show us how your setup looks like (data source and uxml)?
Thanks!

Hi martin,
I figured it out. I had to set the bindings update trigger to “every update”. Even though that now works it’s obviously not ideal. Is there some documentation on the timings of bindings? Like when will they be executed the first time and how can I make sure that I get them updated immediately?