Is it possible to let the user bind
- a logic input key jump to e.g. ‘ø’?
- the horizontal input axis to ‘ø’ and ‘å’?
- at runtime from script w/o the unity launcher window?
I currently have 2 workarounds that I don’t like
-
Be agnostic about the unicode input and just map unity keycodes - kind of treating all keyboards as american in code without knowing what key the user actually is pressing
-
Read Input.inputstring and use it map to a logic key. For single key presses this works fine, but it fails for multiple key presses e.g. when pressing both ‘æ’ and ‘ø’ Input.inputString can only report 1 of them.
Currently, we use the later solution with some adaptive popularity counting.
Thanks in advance!
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