I am a real noob on animation blending, especially on 2d. So here are my questions.
What are the requirements to do have nice blending between animations? Do I need bones to properly bend the animations? What are the basics? I can’t seem to find a 2d tutorial/example on this. I’d be nice if some can link here.
depends on how you are animating.
as of my knowledge, there are 3 ways to animate in 2d.
- manual scripting. (translate, rotate, etc) but that’s why the animation tool was created, don’t bother looking into this.
- using unity’s animation in the editor.
- animating through sprite sheets.
if you want to use unity’s blending scripts for 2d, i think you can just make a flat 3d model, rig that one, and animate. i haven’t tried doing this myself, but i don’t see any reason why it will not work.
Using a 3d model isn’t an option for me, unfortunately.