How to blend colors between multiple line renders?

So I’m having a hard time understanding how to blend the colors of multiple line renders drawn ontop of each other. For example, I have 2 line renders. They are both drawn and intercept at a certain point. I want the colors at this point to be a mixture of the 2. So if one line is red and another blue then the bit intercepting should be purple. Is there a way todo this?

This is easier with a single line renderer. But the gist is you use the LineRenderer’s color gradient to change the color of the line across its length. There’s an example in the manual: Unity - Scripting API: LineRenderer.colorGradient

If you want to do it with two line renderers just make sure the part of the gradients where they meet are at the same color.

Perhaps I’m not understanding. But I have multiple game objects drawing a cross shape shooting line renders vertically and horizontally. This means that those line renders can cross paths and intercept with others. Can this really be achieved using one line render? If I try to represent all these lines with one render won’t they stay connected instead of separate cross shapes?