How to blend jumping animations?

Hey Guys, I’m new to Unity and still learning most of the basic stuffs. I was trying to make a movement script for my character and got stuck in animating its jump. The jump involves of three animations, “up”, “float” and “down”. In script, I created a float named “Height” which stores the ‘y’ position of the character when jump key (space) is pressed and respective to value of this variable the jump animations will blend.
(Note: I had manually set the threshold for blending for max height reached by character).
Now everything works fine but the problem arrives in first jump , that is when I press space (only once), It doesn’t play the “jump Up” animation but plays “float” and “down” animations. If I hold the jump key the problem occurs for the first jump only but after that it works fine.

script:

	if (Input.GetKey (KeyCode.Space) && isGrounded) 
	{
		isGrounded = false;
		anim.SetBool ("run",false);
		anim.SetBool ("walk",false);
		rb.AddForce (jump * jumpForce, ForceMode.Impulse);

		anim.SetBool ("jumping",true);
		Height = transform.position.y - curHeight;
	} 
	else
		anim.SetBool ("jumping",false);

	if (isGrounded == false)
	{
		anim.SetBool ("jumping",true);

		if(Input.GetKey(KeyCode.W))
			transform.Translate (Vector3.forward * runSpeed * Time.deltaTime);
		
		Height = transform.position.y - curHeight;
		Debug.Log ("Height = " + Height);
		anim.SetFloat ("Height", Height);
	}

I’m still new and still don’t much about Unity and I’m willing to learn. So any help or guidance will be much appreciated. :slight_smile:

Not sure if this is what you’re looking for but Mike Geig has a tut on using the 2D Character Controller and towards the end he creates a blended jump/fall animation. The link below should take you to the point where he starts talking about jumps.