I am working on construction game. In which unity main camera follows the vehicle using smooth follow script. i want to show some cinematic when vehicle enter into the building. The problem how can i blend cinemachineexternalcamera with CV cameras using timeline.Please help how can i fix this issue.
The best-practice is to never animate the main camera. Work with Virtual Cameras instead. It is not necessary to use CinemachineExternalCamera, and don’t introduce a second Camera into the scene.
In your smooth follow script, replace the main camera with another object: a CM virtual camera with Do Nothing in Aim and Body. Putting Do Nothing there turns off the procedural animation and allows the vcam’s transform to be animated by your script. When that vcam is active, the main camera (with the CM brain) will track it exactly.
When your cinematic starts, enable another vcam from timeline, and that will take control while the timeline is active. When the timeline ends, control will be passed back to your normal vcam. Transitions can be cuts or blends.
Thanks for your Swift response. You really solve my problem Thanks.