How to blink character while it gets hit??? And during the time of blink no other objects can hit the character.

To ignore a collider, use Physics.IgnoreCollision (script reference here), it requires at least 2 colliders, and both colliders given will ignore eachother. When you want to make them back collide eachother again, use the same argument, but with a 3th parameter with false.

About the blinking, what do you mean? Like teleport to another location or…?