How to block teleportation

I am using the oculus sdk to develop for the quest and I’m using the TeleportTargetHandlerNavMesh for locomotion. My game has nav mesh agents walking around. If they have colliders on them I am able to teleport on top of them which I don’t want. If I use layers to prevent collisions between the player and agent that prevents being able to teleport onto them but I am able to teleport into their space which I also don’t want. How do I make a collider that can’t be teleported onto? My navigation already has step height of 0.

Hi, did you solve this problem?

Not yet.

I’m fixing to be getting my Quest 2 in the mail soon so I can’t say for sure if i’m speaking non-sense below.
But if layers don’t work, could you perhaps do a distance check? E.G. If the teleport area is within 3 meters of enemy don’t teleport.