Hi,
i thought using the hdrp lit shader and putting the ui in correct Z coordinates is enough to have a realistic blur, but apparently not
If you look at the image, you clearly see that the UI is ontop of the blur background and behind the blur background is a cube.
What i want is that only the block is renderer blurry.
What happens is that everything behind and before the panel is renderer blurry, except for the text (if i change sorting prio of the blur panel to -1)
I tried playing around with a custom pass, but nothing really changed. I guess i did it wrong. Can you guys help me?