how to blur background panel without bluring the ui in front of the panel in HDRP?

Hi,

i thought using the hdrp lit shader and putting the ui in correct Z coordinates is enough to have a realistic blur, but apparently not :frowning:

If you look at the image, you clearly see that the UI is ontop of the blur background and behind the blur background is a cube.

What i want is that only the block is renderer blurry.

What happens is that everything behind and before the panel is renderer blurry, except for the text (if i change sorting prio of the blur panel to -1)

I tried playing around with a custom pass, but nothing really changed. I guess i did it wrong. Can you guys help me? :slight_smile:

i found a really good resource here:

https://www.turiyaware.com/blog/unity-ui-blur-in-hdrp