hi,
i am triying to destroy drag2d.cs script when ontriggerenter2d occured. But right after i want to bring back my drag2d.cs script…how can i do this?
void OnTriggerEnter2D(Collider2D col)
{
if (col.gameObject.name == “grafik”)
{
Debug.Log (“grafikdegdi”);
Destroy(GameObject.Find(“yuzukadam”).GetComponent());
}
Why don’t you disable it instead of destroying it?
Also GameObject.Find is expensive.
Falin
3
To add a script to a gameobject:
gameObject.AddComponent("ScriptName");
1 Like
thank you @Falin , is is working 