or something similar. I’m a little prepared in programming, but what i can’t understand is which technique i have to use
for example, how i build the level? I make tiles? Or i have to make everything in blender? This is just one question…so i will really appreciate any kind of help
thanks for the answer! i’ve given a look at those links. But i have another question…is the “ground” of this game made tile by tile? Which is the fastest way to create an entire tile map? I have to draw every single tile…or i can draw an entire level and subdivide it later?
however i’ve tried to do something and learn how everything works. But the colliders with the player and the ground are not so accurate as i thought. I’ve set up the custom polygon collider (with 2dtoolkit) for both object
I don’t think that the ground is tiles by tile but rather piece by piece. And the colider on the ground seems to be a box that goes around the entire ground piece. I cant remember how 2dtk works but they do have some simple tutorials that should be able to get you going
however i’ve solved the collision problem by removing the “character motor” script. I don’t know why it disturbed collisions. However the motor script was not working…i think i will write a movement script by myself. I will have to link the maincamera with my player movement onto the script?
Are you using a character controller on the character? you should try using rigidbody on him instead and write a script with transform.translate to move him. And with the camera you could just drop it on to your character in the hierarchy panel