Hi, I am currently developing a 2d RPG game, when the player enters a city, I want to display all the player controls and activities in a window instead of loading another scene, and the rest of the game will be paused, my current thought is that building all the things in another layer, is there any other way to implement this? Thanks for any advice.
its not clear what you want to do, but you can use 2 cameras to show different locations at the same time
Hi, sorry for my ambiguous explanation, for my game my main scene is the map that the player can go around and enter each city, when the player enters a city, I want a smaller window pop in the middle of the screen; the window will show all the stuff in the city like the blacksmith the tavern, and the street where the player can control the character to move and interact with things, it is more like a smaller scene inside a canvas.
Hi, I just learnt that you can use SceneManager.LoadScene (“MinigameSceneName”, LoadSceneMode.Additive); to load another scene without destroying current scene, which I believe will solve my problem, thank you for your idea of using two cameras.