I’ve begun to study a unity engine in one purpose: I have a great multi player game idea!
The main essence: In space there are two (or even more) huge spaceships with crew consisted of players (all real humans). Ships are very powerful dreadnoughts with a lot of features (radar system, many weapons, missals, refinery factory, gravity generator, indoor light system, shields generators, engines and so on), but all systems are broken at the beginning of the game. Crew should decide, which systems are more important in battle and repair it. They should extract materials from asteroids and revive their spaceship. Then, they should locate second ship, and try to destroy it. Whose spaceship will be in a whole skin during one minute after destroying another, will be the winners. If there are more then two spaceships, surviving crew from destroyed ship can move to another alive ship.
I’ve already draw detailed 3d model of spaceship, but I faced with a problem during importing model to unity. The problem with mesh collider. Players should get into a ship and walking in it, HOW can I do that? I can’t use non-convex mesh collider in unity 5, and I cannot put one collider to another. It would solve the problem, if I draw ship piece by piece, but not as entire. But ship is really complex, to assembly it from prepared parts take really long time and ship will be messily. Is there another way to solve my problem?