How to build for different Android Versions

I can’t explain the problem exactly, because I am not the one working on it, but we are having issues releasing for specific platforms on the Android store.

My guess is that most of this is handled via the Player Settings window, but I am not sure how to build to support as many devices as possible.

Does anyone have information on this?

Specifically we are looking to support Android Version 2.0.1 (I asked him what this version was referring to, and he did not have an answer for me, so I can’t help you out there either).

Thanks for your help guys!

*bumpidy bump bump

Any ideas?

Unity Android supports OS 2.0 and later. By default Unity will set the AndroidManifest minimum SDK version to API level 6 which is, if I’m not mistaken, 2.0.1. But I don’t think any devices actually run such an old OS version (it is for example discontinued from the Android SDK manager); and there should be an upgrade available to at least 2.1 (API-7).

So, creating a new project in Unity and selecting build will create an .apk that should run on any device with OS version 2.0 or later with the exception of some Samsung devices with a 2.1 flaw making Unity sometimes run poorly / not at all (but thats a different topic for which there are already another thread(s) on this forum).