How to build for Windows Store to have meaningful crash/hang debug log?

My game on Microsoft Store hangs/crashes on some devices, but I can’t get any helpful info on the developer dashboard. The failures are referenced as “Unknown”, and here is their explanation on “Unknown”:
Failure names that include !unknown mean that symbols weren’t present, so we couldn’t identify the failure name. Be sure to include symbols in your package to get accurate failure analysis. Failure names that include !unknown_error_in_ and !unknown_function mean that we weren’t able to gather complete details for various other reasons.!Unknown failure name indicates that nocabs have been collected for failure.

So, my question is, is there any build setting in Unity or VS so that I can get some helpful info in the dashboard?


I assume you’re already checking this checkbox when creating the application package?

Other than that, I really have no idea. How many downloads do you have? Is 23 crashes a significant portion of your install base?

I probably did, I’ll make sure it is checked in the next build.
23 failures, including 4 hangs. It matters to me because MS says they will unpublish the game because of the hangs if I don’t submit an update. It just happened before, I submitted an update (without fixing anything), and now it happened again shortly after the update. Guess I’ll have to keep doing that if I don’t know how to fix it.