hi, guys:
i’m quite new to Unity, and I’m using the editor to build a terrain, now that the terrain is complete, for ensure the character not walk out of the terrain, i’d need something like world bound, which would been seen transparent. How is it supposed to be done?
Thx…
put a cube gameobject on each side of the terrain ( make walls ) with a collider attached to it and switch of the renderer of the cubes.