I try to build a scene used clipplayernode.but failed and has an error:
error CS1061: ‘BlobAssetStore’ does not contain a definition for ‘GetClip’ and no accessible extension method ‘GetClip’ accepting a first argument of type ‘BlobAssetStore’ could be found (are you missing a using directive or an assembly reference?)
so how do i to use other method to translate AnimationClip to BlobAssetReference? And then not only work in editor but also work after build too.