How to bundle baked Lightmap and LightProbes (not the whole scene)

Hi,

we bundle some static environment + objects to be loaded and switched at runtime. This works quite well, but we could not figure out how to include baked lighting data and lightprobes.

We dont bundle a whole scene.

So how should this be done?

Greetings
Philipp

Never mind… we switched to bundle the whole scene and load multi scenes in our application. So for that the lightprobes bundling works.

Greetings
Philipp