For my game, I intend to make heavy use of audio effects in Unity 5’s AudioMixer. I understand how to expose parameters to control them from script.
But how do I bypass audio effects from script (to conserve cpu)? There seems to be no “enabled” property or parameter that I could set in the inspector, where other exposable parameters show up. There is only the toggle button in the mixer view itself.
I can’t turn ON or OFF effects or even bypass them at runtime/through code
How am I supposed to handle a hundred audio sources? Uh? Assigning and de-assigning audio mixer simply is NOT an option here. And this is exactly my case.