I’m using AssetBundle on Android platform,and I met some problems in caching bundles to the sdcard.
I found when I add the write_external_storage,and mount_unmount_filesystems permission,Unity will automatically cache bundles to sdcard when i use LoadfromCachOrDownload,but when i run the app again,I can’t load bundles from cache successfully.If i delete the permission,the cache will be saved to the internal storage,and everything will be ok.
Witch is the right way to save cache to external storage?