I make a 2D unity game like Flappy Bird but in game gameObjects(bird and main camera) are not move only obstacles are move so how i can calculate distance.
I made a 2D unity game like Flappy Bird but gameObjects (bird and main camera) are not moving but the obstacles are, so how can I calculate the distance?
Horrible grammar. You can’t expect anyone to understand what are you saying. And now that I have fixed that for you, I don’t know what distance are you trying to calculate, and I don’t know what is the GameController. Only thing I can say is that you are setting the distance to float x in the position of “beginningPosition-bird”. This is not correct. Transform.position is the position of the object in relation to the world. Distance must be from point A to point B. Use Distance(Vector2 a, Vector2 b).