I’m making a pixel art game, using URP (12.1.7), and the built-in Pixel Perfect Camera that comes with URP (Unity 2021.3.7f1). I have my UI, game view, and pixel perfect camera all at 224x126 resolution.
How on earth do I determine what PPU to make my sprites so that they appear dot-for-dot in the game (1 sprite pixel = 1 camera pixel)?
The only thing I can find online that looks helpful is this , namely the replies by ShervinM. But the pixel perfect camera calculates the Orthographic size by its Assets Pixels Per Unit value. So I have no idea where to even begin.