hi all
i have 2 script
1.MoneySystem.js
#pragma strict
static var money : int = 0 ; // for money systemfunction
function Update() {
}
function AddMoney()
{
money = money + 20 ;
Debug.Log(money);
}
and
2.CharacterDamage.js
var hitPoints = 100.0;
var deadReplacement : Transform;
var dieSound : AudioClip;
var moneySystem : MoneySystem ; // for money system
function ApplyDamage (damage : float) {
// We already have less than 0 hitpoints, maybe we got killed already?
if (hitPoints <= 0.0)
{
return;
}
hitPoints -= damage;
//expand enemy search radius if attacked outside default search radius to defend against sniping
transform.GetComponent(AI).attackRangeAmt = transform.GetComponent(AI).attackRange * 3;
if (hitPoints <= 0.0)
{
Detonate();
//money system
moneySystem = this.gameObject.GetComponent(MoneySystem);
moneySystem.AddMoney();
}
}
function Detonate () {
// Destroy ourselves
Destroy(gameObject);
// Play a dying audio clip
if (dieSound)
AudioSource.PlayClipAtPoint(dieSound, transform.position);
// Replace ourselves with the dead body
if (deadReplacement) {
var dead : Transform = Instantiate(deadReplacement, transform.position, transform.rotation);
// Copy position rotation from the old hierarchy into the dead replacement
CopyTransformsRecurse(transform, dead);
}
}
static function CopyTransformsRecurse (src : Transform, dst : Transform) {
dst.position = src.position;
dst.rotation = src.rotation;
for (var child : Transform in dst) {
// Match the transform with the same name
var curSrc = src.Find(child.name);
if (curSrc)
CopyTransformsRecurse(curSrc, child);
}
}
but dont work and give a error :
NullReferenceException: Object reference not set to an instance of an object
how can fix it ?!