How to call a function on a prefab script

Hi all

I have a prefab called "trafficLight", it has a js script called "setlights" and that script has a function called "SetLight(state)"

I have lots of trafficLight gameobjects in my scene.

How do I access the function SetLight(n) from any other script (or animation event) in my scene so that all traffic lights get updated at the same time?

Cheers

Worked out the answer just after asking

GameObject.Find("traficLight").GetComponent(setlights).setLight(0);

If you are using C#, you can create a static List() in the setlights class, and add the current object into it. You can then traverse this list.

class setlights {
     public static List<setLights>() lights = new List<setLights>();
     public onStart() {
          lights.Add(this);
     }
}

Somewhere else:

foreach (setlights light in setLights.lights) {
    //Do something with the lights here
}