How to call a user input variable in another script.

I’m trying to have the user put in a number to represent the seed for the level. However I can’t seem to call the variable the user put in, what am I doing wrong here?

Heres the script with the user string in it.

public class SeedNumberScript : MonoBehaviour {
	public string PlayersSeed= "Enter A Seed Number";
	void OnGUI() {
		 stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25);

		if(GUI.Button(new Rect(10,400,1200,100), "Enter The World"))
		{
				
				Application.LoadLevel("NewIdeas&Tests");
			}
		}
	}

Heres the script that generates the world using their seed.

void Start () {
		GameObject Seeder = GameObject.Find("Seeder");
		SeedNumberScript seednumber = Seeder.GetComponent<SeedNumberScript>();
		seednumber.PlayersSeed == Random.seed;


		for(int z = 0; z < GameHeight; z++)
			{
				for(int x = 0 ; x < GameWidth; x++)
				{
					float rnd = Random.value;
					if(rnd <0.25f)
					{
						Instantiate(TileOne, new Vector3(x,0,z), Quaternion.identity);
					}
					else if(rnd <0.5f)
					{
						Instantiate(TileTwo, new Vector3(x,0,z), Quaternion.identity);
					}
					else
					{
						Instantiate(TileThree, new Vector3(x,0,z), Quaternion.identity);
					}
				}
			}
		}
	}

public class SeedNumberScript : MonoBehaviour {
public static string PlayersSeed= “Enter A Seed Number”;
void OnGUI() {
stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25);

       if(GUI.Button(new Rect(10,400,1200,100), "Enter The World"))
       {
 
          Application.LoadLevel("NewIdeas&Tests");
         }
       }
    }

Your other script:
void Start () {
GameObject Seeder = GameObject.Find(“Seeder”);
/* You don’t need this:
SeedNumberScript seednumber = Seeder.GetComponent();

*\
       //Put whatever your script is called, e.g Seed
//so i'll assume it's called Seed
Seed.PlayersSeed == Random.seed;
 
 
       for(int z = 0; z < GameHeight; z++)
         {
          for(int x = 0 ; x < GameWidth; x++)
          {
              float rnd = Random.value;
              if(rnd <0.25f)
              {
                 Instantiate(TileOne, new Vector3(x,0,z), Quaternion.identity);
              }
              else if(rnd <0.5f)
              {
                 Instantiate(TileTwo, new Vector3(x,0,z), Quaternion.identity);
              }
              else
              {
                 Instantiate(TileThree, new Vector3(x,0,z), Quaternion.identity);
              }
          }
         }
       }
    }

So by making it a static variable, you can access it from other scripts by going [thevar’sscriptname].[yourvariable] //and do whatever you want with it.

example:
//Script 1
public static int myInt = int;

//script 2

function Start()
{
Script1.myInt = 10;
}

if it helps make it an answer, thank you