how to call animation in fbx model

hi i am new to unity3d,i imported a fbx model with different animations like stand,walk etc…
now i want to call simply any one of these continuously,i don’t know how to do.
I know its a very basic question but help me.

Step 1)
Import your model

Step 2)
In the FBX Importer screen in the Inspector, click Animations.

Step 3)
Depending on how you animated your objects depends on what you do next. In Blender, if you set your animations to each be individual actions, it will automatically import them. If not, you need to go through and tell Unity which frames each animation is. ( http://docs.unity3d.com/Documentation/Components/FBXImporter-Animations.html )

Step 4)
In the “Project” window, hit the create button. Create a Javascript File. Name it “Animations” or something.

Step 5)
Put your object that you imported in the scene in front of the camera. Drag your script onto the guy.

Step 6)
Double click the script in the Project folder, it should make it open in a script editor.

Step 7) (Don’t panic! Scripting isn’t too hard!)
To make an animation play, all you have to do is tell Unity when to play the animation. If you imported the animaitons correctly in step 3, then all the animations should be attached to the model. All we need is to script when they are played.

First we’ll set up the idle animation. We will tell Unity to play it in the Start function.

// Use this for initialization
function Start () {
	//Instead of typing idle, type what your animation's name is EXACTLY
	animation.Play("idle");
}

Step 8)
I also want to set up something for you to be able to call an animation based on input from the player. If you hit the mouse button, the animation will appear:

// Use this for initialization
function Start () {
	//Instead of typing idle, type what your animation's name is EXACTLY
	animation.Play("idle");
}

// Update is called once per frame
function Update () {
	if(Input.GetButtonUp("Fire1"))
	{
		//You have to put your animtion name in where it says Attack.
		// I used a Crossfade function so that the animtion will change smoothly.  The .5 tells you how many seconds the crossfade is. 
		animation.Crossfade("Attack", 0.5);
	}
}

I really hope this helps! If it helps anyone, I would love a +1! If you think this is the right answer, please mark it as such!