How to call function from another script ?

Hello

i have a player script with damage simulation :

private var ennemy : Ennemy ;

function Update ()
{
if(Input.GetKeyUp(KeyCode.R))
{
ennemy = GameObject.Find("Ennemy").GetComponent(Ennemy) ;
ennemy.ApplyDamage = 10 ;
}  

i have a ennemy script with life,armor,and function apply damage :

var lifeEnnemy : int ;
var armorEnnemy : int ;

function ApplyDamage (damage : int){

   if(armorEnnemy <= 0)
   {
   lifeEnnemy -= damage ;
   }

   else if(armorEnnemy < damage )
   {
      var diff : int ;
      diff = damage - armorEnnemy ;
      armorEnnemy -= armorEnnemy ;
      lifeEnnemy -= diff ;
   }
   else
   {
   armorEnnemy -= damage ;
   }
   }

But i want creat a new script : “global” with lifeEnnemy and armorEnnemy and function applydamage.And modify my ennemy script in :

private var ennemy : GlobalVar ;

function Start ()
{
ennemy = GameObject.Find("Player").GetComponent(GlobalVar) ; 
ennemy.lifeEnnemy = 50 ;

ennemy = GameObject.Find("Player").GetComponent(GlobalVar) ; 
ennemy.armorEnnemy = 50 ;
}

+ my function apply damage

So i could make diferent ennemy with different life and armor.

i know how to call a variable with get component but i don’t know how call a function ?

Hope it s clear ?

Thank s !

I could be mistaken but i believe at the beginning you would do something like the following:

//if the script with applydmage is called ScriptWithDamage.cs
private ScriptWithDamage damageScript;

//in awake
void Awake()
{
damagescript = GetComponent<ScriptWithDamage>();
}

//Then when you want to call it
damagescript.ApplyDamage(10);