I have switched the mesh renderer off a plane because I want it to be invisible but I would still like to cast shadows onto it.
Is there anyway to do this easily?
I have switched the mesh renderer off a plane because I want it to be invisible but I would still like to cast shadows onto it.
Is there anyway to do this easily?
Aparently the post here by Kragh acheives what you want, though i havent tested it
http://forum.unity3d.com/threads/14438-Matte-Shadow?highlight=matte+shadow