Hi,
I am a bit puzzled by this, hopefully this is just something silly:
I am not connected to the internet and I try to use Network.InitializeServer and I am getting the following:
try
{
var error = Network.InitializeServer(32, 25001, true);
Debug.Log(error);
}catch(System.Exception e)
{
Debug.Log("catched error : "+e.Message);
}
I get the following error:
Cannot resolve facilitator address,
make sure you are connected to the
internet before connecting to a server
with NAT punchthrough enabled
UnityEngine.Network:InitializeServer(Int32,
Int32, Boolean)
So if the user is not connected to the internet, How can I efficiently detect this end prevent errors? because Application.internetReachability is not reliable,
Thanks for your help,
Jean