Hi everyone !!
I’m using the www function to load images. I want to be able to handle loading’s error (wrong path for example).
I want to catch this error :
“You are trying to load data from a www stream which had the following error when downloading.
Couldn’t open file C:/blablabla”
I tried
try
{
myTexture = www.texure;
}
catch
{
Debug.LogError("Something went wrong");
}
Or
try
{
myTexture = www.texure;
}
catch (System.Exception e)
{
Debug.LogError("Something went wrong");
}
But it didn’t work because Unity didn’t throw an exception for this. It only log an error.
So my question is : How can I catch a Unity error to handle it ?
Thanks all for your help !
Gamgie.