There is probably a better way to word that question. I’ll try to explain more here.
I’m building a board game, where each piece has a different model. Some models are not “centered” correctly, and instead the center of the base isn’t center in the model’s local space. Is there a quick-n-easy method of referencing the center of the base when transform.positioning the model?
The only method I’ve come up with so far is to have a script attached to each one, with properties such as xAdjustment, yAdjustment and zAdjustment, not that it’s a terrible idea, just … not sure if it’s the best.
Thanks!