Any advice?
Take a look at the current 3.4 demo, Angry Bots. They solved it with something called “Moodboxes”.
Could you please be more specific?
i think he means “only part of the screens” …
there are several ways, e.g. do a Graphics.Blit(source, destination) as your first step in OnRenderImage() and then just draw “local” meshes on top that define the area you want to effectify with the image effect shader. you can simply use the low level GL commands or DrawMeshNow(). in the latter case, remember to use ComputeScreenPos() to get correct image space coordinates when sampling source or source derived textures. besides that, everything should work as you’re used to when writing image effects.