As the question says, I have this material using a texture for albedo and I’d like to change this during runtime. This material is being used from several objects and looks like this:
I have already done the part of downloading an image and applying it as a texture on a grid (using
WWW.LoadImageIntoTexture), however I have no idea how to do that for albedo. Is this even possible? Do I need to change the actual asset every time?
Thank you for any hint!