Hi all Unity users.I have a problem while I am making a racing game. The car in this game is designed to be composed of a body(a fbx file) and tires(each type has a Separate fbx file) and the player can switch the type of tires dynamically during the game.What should I do to create the car model with a car body and tires.Should I duplicate the car body for each type of tires? That means if I have ten types of tires, there would be 10 Gameobjects named “car” which are composed of different tires. That seems to be too complicated…Need help! Thanks!
You should be able to enable/disable objects via script. with object.active= false/true;
This way you have all of your tires children of the car, they are all there but only one is active, visible and used at a time. While changing tires, for example at pitstop, you can have a little animation and at the end of it, you switch the active you need on/off.
I understand it is easier said than done…but that could give you an idea
The tires and body should be separate objects.