I would like to know if and how I can change the application parameters of my application. Visual Studio has a lot of options that you can edit and customize the way you want, but I haven’t seen this in MonoDevelop. With options/parameters I mean things like program version, publisher name, copyright, program launch settings etc. Can I use Visual Studio to edit my current solution or is there another way to do this?
Edit->Project Settings → Player Or File->Build Settings and click the “PlayerSettings” button allows you to change some of those options you talked about.
Also, you can make Visual Studio your default Script Editor: Unity->Preferences->External Tools and you’ll want the “External Script Editor” option. But I am not sure if you can set/change options in Visual Studio and have it apply to the Unity Project. You’ll have to do more research on that.
I know about player settings, and I have done that for quite a while. It doesn't have the customization I am looking for, though. I know that I can set Visual Studio as my default script editor, but I don't know if I am able to change things without breaking the solution.
i likes this code a rubicks cube game i was making problem being is the 20F the angle ...... i changed the 20f to 90f, and the 5f ( seconds) to 1f.. for a quicker rotation over 90 degrees.... simple enough.. but the rotation isn't exactly 90 degrees it just around and rotates a random number each time., so over time the cube bits unaligned them self's over time , so if this was and defiantly the degrees this would have been a brilliant code. i'm new to all this so if ya know of a way to help me out id really appreciate it ...
Why does this need to be done using a coroutine? Isn't that inefficient as coroutines require quite a bit of processing power? Also I can't get it to rotate the exact angle using this code - its always a degree or so out =/
I know about player settings, and I have done that for quite a while. It doesn't have the customization I am looking for, though. I know that I can set Visual Studio as my default script editor, but I don't know if I am able to change things without breaking the solution.
– MOLBYou may not like what I'm about to say but, backup your project, 'change things' and see if that breaks your project.
– ATMEthanI think it is the only way to find out.
– MOLBi likes this code a rubicks cube game i was making problem being is the 20F the angle ...... i changed the 20f to 90f, and the 5f ( seconds) to 1f.. for a quicker rotation over 90 degrees.... simple enough.. but the rotation isn't exactly 90 degrees it just around and rotates a random number each time., so over time the cube bits unaligned them self's over time , so if this was and defiantly the degrees this would have been a brilliant code. i'm new to all this so if ya know of a way to help me out id really appreciate it ...
– warbywarbywarbyWhy does this need to be done using a coroutine? Isn't that inefficient as coroutines require quite a bit of processing power? Also I can't get it to rotate the exact angle using this code - its always a degree or so out =/
– VirtuallyHealthy