How to change BoxCollider2D Offset

My boxcollider gets offset when my character changes direction, is there any way to make the boxcollider change it’s offset through script? This is my code

        if (velocityX < 0)
        {
            this.GetComponent<SpriteRenderer>().flipX = true;
            this.GetComponent<BoxCollider2D>().offset.x = new Vector2(-0.2f, -0.6896644f);
        }

But it comes back with an error, “Cannot modify return value because it is not a variable.”

Can anyone tell me what I’m doing wrong?
Thanks

Remove the .x from the end of offset.

1 Like

Oh, dumb me XD

I fixed it, thanks!