How to change Build-In render pipline to URP in runtime

According to this page, i would like to change buildin rp scene to urp scene in runtime.

I tested on Android and load the urp scene , it became weird which seems like not successfully loaded.

This is Start Scene (Buildin rp)

This is urp scene

This is Buildin scene

This is urp scene in Editor

Btw, i try in Editor it works fine, but not in android.

Am i doing something wrong or what should configure? Thanks.

From what I’ve seen you might be able to switch between different scriptable render pipelines, but not to or from BiRP.
Maaaybe Unity 6 with better cross RP support might work, but I doubt it.

Hi :slight_smile:

It is not officially supported to have mixed pipelines in the same build. In recent releases, we even prevent this with a build error:

Maybe it is not 100% clear in that docs page, but this sentences hints to that “You can create multiple Render Pipeline Assets that use the same render pipeline, but with different configurations”

What is your use case? We recently gave a talk about transitioning from Built-In to URP at Unite Barcelona. Maybe this is also interesting for you: https://youtu.be/S1xG9Byf0Go?si=Ka5QpR1BpbReaYxn

Best,
Oliver