Hi
I am now build project by gradle from unity, and I have a question :how to do the follow by the script:
- change build system to Gradle;
- let Custom Gradle Template and User Proguard File checked;
- let use existing keystore checked and set keystore path;
Hope for your reply, Thank you very much.
You can accomplish somewhat of your requirement using ‘PlayerSettings’ and ‘EditorUserBuildSettings’ classes
Here’s an example
using UnityEditor;
public class CustomBuildSettings:MonoBehaviour
{
[MenuItem("Tools/Change Build System")]
private static void Init()
{
//Switch to android build target if not
if(EditorUserBuildSettings.activeBuildTarget!= BuildTarget.Android)
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android);
//Change build system to gradle
EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle;
}
}