How can you change the center of a gameobject? because I have a mesh ready to pivot on one end (center at the end) but when I add Colliders as children, the center becomes the center again, how can I fix this so the center is were I want to pivot the model?
1 Answer
1Actually, the original pivot continues in its place in the parent object. You probably have the Center/Pivot button (see below) in the Editor set to Center, which shows the object gizmo at its geometric center - click it to change to the Pivot mode, and the gizmo will appear at the object pivot. The other button, Local/Global, shows the gizmo aligned to the world axes (Global) or to the actual object orientation (Local).

thanks!!!!
– saberboy117