I use unity 2019.2b with LWRP
In LWRP, change color of gameobject is gameObject.GetComponent<MeshRenderer>().material.SetColor("_BaseColor", color);
after that i convert to entity via GameObjectConversionUtility
Entity entity = GameObjectConversionUtility.ConvertGameObjectHierarchy(instance.gameObject, World.Active);
entityManager.SetName(entity, instance.name);
Destroy(instance.gameObject);
entityList.Add(entity);
Here is my question.
how can change color after converted to entity already.
Is rather 1 year old and I am not sure how relevant may be, but here it is