How do I change the font’s color when Normal/HighLighted/Pressed/Disabled in the new UI system for unity 4.6? The Button → Transition → Color Tint will just change the BUTTON’S color, and not the font itself. Any idea on how I could do that?
You can do that making animation clips for each state (changing the background image and text color) and setting the Transition to Animation. That’s the most flexible way of doing things with the Button component, each animation could affect multiple objects and values.
Another option would be to remove the Button component and add an Event Trigger component. With that component you can setup callbacks for each UI event, and those callbacks can trigger functions in any gameobject. This let you do more stuff than the “Transition → Animation” method since you’re not tied to animations, but it takes some extra work to set it all up.