i need to only change the walk/runspeed of the playercontroller cause the player still needs to look around. code
if (entered == true) {
transform.position = seat.transform.position;
this.transform.GetComponent<FirstPersonController> ();
FirstPersonController.walkspeed 0f;
}
nvm found my own awnser
public UnityStandardAssets.Characters.FirstPerson.FirstPersonController controller;
controller.m_WalkSpeed = 3f;
controller.m_RunSpeed = 8f;
ty for the help though
Assuming the variable in the default FirstPersonController for walk speed is called “walkspeed” you can try:
GameObject.Find(“Player”).GetComponent().walkspeed = 0f;
Player = GameObject which includes the FirstPersonController Script.