For example when I import a sprite I don’t want to manually set things such as PPU, or filter mode and have them standard across the entire project when I import.
Also is there anyway to change the default settings for the Sprite Editor? If I by default want it to slice something up in a grid can that be done?
Assets/Scripts/AssetImporter.cs(41,12): error CS1502: The best overloaded method match for `UnityEditor.TextureImporter.SetPlatformTextureSettings(string, int, UnityEditor.TextureImporterFormat, bool)' has some invalid arguments
Assets/Scripts/AssetImporter.cs(42,101): error CS1503: Argument `#4' cannot convert `int' expression to type `bool'
How can I edit the script to effect the Materials import settings (Material Naming and Material Search) for an imported asset to use ‘From Model’s Material’ and ‘Project-Wide’?
I also just tried using the script linked by @tomekkie2 but there were errors with that script as well. Stuff about deprecieted functions or something.