How To Change Editor Grid So It Doesn't Draw Overtop Of Objects?

I’m annoyed by the default way the Editor displays its grid, drawing it over top of everything, making it very difficult to position objects accurately in 3D space.

Here’s an example of the problem:


That object is located above the grid, but since the grid is rendered over top of everything, even if objects are placed above it, it appears as though the objects are below the grid.

Is there a way to change this default render mode so that objects that sit above the grid do not have a grid rendered over top of them?

Here’s how I want it to look:


This is how it works in most 3D modeling software. I don’t understand why Unity is not defaulted to this.

Thank you

Hey @SlickFox ,

I was checking whether I have the same issues as you’ve described before. I can state that I don’t have these issues. But I’m working with ProGrids Package, which allows you additionally to let your gameobjects snap into the grid, which makes placing them in you game world quite comfortable. Maybe the ProGrids Package makes the difference.

But ProGrids is currently only in Preview-Release available.

@DonPuno So I installed ProGrid but the problem remains. ProGrid also draws the grid overtop of every object, just like the default grid.

How did you get your grid to not draw overtop???

Here’s how mine looks:

I’m just using the standard settings of Unity. So I didn’t have to change anything so that it looks in this way.

What Unity version do you use?
I’m using the version 2019.4.22f

2020.1.0b12

did you ever manage to fix that?