How can I change the rientation of gravity in the 2D platformer demo so that it would be centered from a birds eye view?
To clarify: I want the 2D character in the demo to not fall to the ground but fly = zero gravity pull to the ground.
How can I change the rientation of gravity in the 2D platformer demo so that it would be centered from a birds eye view?
To clarify: I want the 2D character in the demo to not fall to the ground but fly = zero gravity pull to the ground.
You just want no gravity? Set his Rigidbody2D’s Gravity Scale to zero.
If you mean “I want all the objects to fall towards a single point” you can only do that through scripting (i.e. you tell every object exactly how to be affected by gravity and you set Unity gravity to zero).
If you mean “How do I change the gravity in Unity” it’s a setting under Edit > Project Settings > Physics 2D