How to change HDR colour From Script

Hi, I want to Change the A channel (I think its opacity) over time from my script. But, I have no idea how to do that. This is on my shader, and this object has 2 shaders but I only want to effect one of them.

Thanks In advance.

Nvm, I manage to get close, however, I noticed that this effects all my units that are using the same shader, so that wont work to me, if anyone is interested I used this code.

void Start()
    {
        meshRendererReference = MeshObject.GetComponent<MeshRenderer>();
        meshRendererReference.sharedMaterials.Last<Material>().SetColor("_TintColor", Color.clear);
    }

Anyone Got better Suggestions? I just want to add a way to reduce/increase the opacity of my mesh shader on run time

sharedMaterials will affect the global material and if it is used by several objects then all the objects will change.
If you change the material (not the shared one) of the object then unity will create a copy of the material and just change the copy.

thanks for reply, How would I go about doing this:

Sorry for noob question

You just need to change the last line of code to :

            meshRendererReference.materials.Last<Material>().SetColor("_TintColor", Color.clear);

thanks