let say user wants to change control w for g so he could run forward with g
Input.GetAxis("Vertical");
and that’s the farest I was able to go if I press . I find nothing usefull correct me if I’m wrong
let say user wants to change control w for g so he could run forward with g
Input.GetAxis("Vertical");
and that’s the farest I was able to go if I press . I find nothing usefull correct me if I’m wrong
If you display the resolution dialog upon running your game (which Unity does by default) then you will see options to change your Input axes.