I’m using localization plugin and now my game support 11 languages.
But the preview in App Store display I only support 2 languages,
How can I change it?
I’m using Unity 5.1.1 and xcode 6.4.
Thanks!
BTW,I edit the plist in Xcode but it’s not work.
Anyone help me please!
- Add a new string file to your xCode project, name it InfoPlist, full name should be InfoPlist.strings
- Once created file will be selected, click on localize, it should add english as the default localization.
- There will be few more default options, if you’ll need those languages check them too…
- After that you can add more languages using project settings.
- Once all languages added open the file and add CFBundleDisplayName = “your localized app name”; for each language, that’ll be the display name under the app icon on devices.
- When you compile & submit that build, you should see supported languages in binary details @ iTunes connect…
I hope this helps… ![]()
1 Like
It does help!
Thank you so much!
You’re welcome…
If you are wanting to add languages like Russian, Spanish etc, do you have to format those in the language codes like es, and ru? Or can you simply type out their full name?